Dreamy Room Level 384
Level 384 guide walkthrough, helping players solve puzzles and explore the wonderful world of Dreamy Room.

Important Notice Regarding Level Numbering
Due to frequent changes in Dreamy Room's level numbering and differences between platforms (Android/iOS) – for example, level 384 on Android might not be the same as level 384 on iOS – the text guide below may not always match the images and video above. Please prioritize the image and video guides. If you find that the guide content doesn't match your current level, please visit the All Level Walkthroughs page to find the correct guide based on level images. Thank you for your understanding.
Dreamy Room Level 384 Walkthroughs & Guide
Step 1. Place the tall arched stained-glass window on the back-left wall (center-left).
Begin by setting the large gothic arched window into the rear-left wall — this is the landmark for the entire layout in Dreamy Room Level 384. The window sits flush with the left segment of the back wall, its bottom edge resting one tile above the wooden platform. The glass should glow with a swirling purple-blue motif; if the editor has a “glow” or “emissive” toggle, apply it now so the window reads as luminous. Once the window is anchored, drape soft green ivy across the top-left corner of the arch and allow it to hang a little over the edge; this places organic foliage that ties to the shelving and mirror later in Dreamy Room Level 384. Finally, place the black crow with a slender curved knife (or shiny object) perched on the window peak. The crow’s beak should point slightly right — that tiny tilt is visible in the finished Dreamy Room Level 384 image and helps balance the composition.
Step 2. Place the raised wooden platform and the bubbling cauldron on the left front of the platform.
Construct the raised wooden floorboard platform that occupies the back two-thirds of the space; its front left corner is inset to form a stepped plank area seen in Dreamy Room Level 384. On the left-front portion of that platform place the stone hearth circle and the large blue cauldron. The cauldron sits centered on the stone circle and emits green steam and a translucent ghost-spirit spiral that rises vertically — make sure the ghost sprite is layered above the cauldron and slightly in front of the shelf so it reads clearly in Dreamy Room Level 384. Beside the cauldron place a tall stack of books with a small plush bird-like figure perched and holding a long wooden stirring spoon — the spoon must reach into the cauldron and overlap the rim. Add a small potted plant and a woven basket (with a fish or wrapped prop) to the immediate left of the cauldron; these foreground props anchor the left vignette of Dreamy Room Level 384.
Step 3. Place the blue curio shelf to the left of the window and hang the broom and emblem on the left wall.
The blue shelf sits against the left wall immediately beside the window in Dreamy Room Level 384. Populate it with potion bottles, a crystal ball on the top corner, jars with runes, and a round orb on a tiny stand. Position a carved wooden broom horizontally above the shelf, attached to the wall, with a golden sun-shaped emblem at its left end — this small detail appears on the upper left wall in Dreamy Room Level 384. Place several tiny bottles and an open scroll on the shelf’s middle tier; make sure one bottle slightly overhangs the shelf edge to catch light from the window. The shelf’s stacked items should not occlude the window glow — adjust layering so the window remains visible behind the shelf as in Dreamy Room Level 384.
Step 4. Place the central low table and the green chest behind it on the back-center.
In Dreamy Room Level 384, the low wooden table sits front-center on the wooden platform. Place it so that it overlaps the circular rug slightly and faces the viewer at a slight angle. On the table arrange: a rolled parchment/letter, an inkwell, a small hourglass with sand mid-flow, a coffee cup, a tiny potted succulent, and a scattering of potion vials (one tipped). These items should be distributed so the scroll is slightly left-of-center on the table and the hourglass is on the right — this composition is crucial to match the completed Dreamy Room Level 384 look. Directly behind the table, against the back wall, place the large rectangular green-and-brown trunk (closed). On the wall above the trunk affix a small wooden shelf holding three stacked books and a triple-candle candelabra; these sit over the trunk and form the vertical center cluster in Dreamy Room Level 384.
Step 5. Place the enchanted mirror-with-curtains on the right back wall and the small RIP stone near the right-center.
On the back-right wall of Dreamy Room Level 384 place the tall ornate mirror framed in gold with purple curtains. The mirror should glow with an aqueous teal portal inside; the curtain ties hang to each side and a carved skull accent sits at the mirror crown. Directly below and slightly in front of the mirror place the small broken gravestone marked “RIP” with green ooze around its base. This RIP stone anchors the right-side spooky vignette in Dreamy Room Level 384. To the far right-front, set the stone portal arch (a separate object) on the stone-paved patch — the arch emits a blue spiral vortex effect. Be careful with layering: the arch sits on the lowest ground plane of the right-side cobblestone, while the gravestone and mirror sit on the raised wooden platform edge so they read at two distinct depths in Dreamy Room Level 384.
Step 6. Place pumpkins, mushrooms, and the cobblestone rug near the front-right edge.
Populate the front-right edge of the level with three carved pumpkins arranged on and around a short tree-stump; vary their faces (happy, surprised, grumpy) to match the illustrated mood in Dreamy Room Level 384. Scatter four short blue mushrooms in pairs near the pumpkins and one or two along the front-left edge as shown. Lay the irregular scalloped rug or ground patch so it follows the floating base outline — the cobblestone section should start near the stone portal and blend into the front edge. Small shadowing under pumpkins and mushrooms is important: enable soft shadows or nudge object heights so these props cast subtle occlusion over the base to read properly in Dreamy Room Level 384.
Step 7. Add finishing small props and environmental details: vines, bottles, tiny trinkets, and the ghost tree backdrop.
Finally, add the remaining small props across Dreamy Room Level 384: tiny potion flasks on floor tiles, a small bowl and a fish on the left floor, scattered books by the cauldron, an extra tiny candle on the table, and an hourglass accent on a shelf. Drape thicker ivy across the back-right wall beam so it visually links the window and mirror areas. Place the gnarled ghostly purple tree behind the back-right wall so its twisted branches peek over the room and form the spooky skyline motif — the tree must sit behind the entire scene (lowest z-index) so its silhouette frames the room in Dreamy Room Level 384. Lastly, check all glow effects (cauldron steam, mirror portal, stained-glass window, stone arch) and tweak intensities so the scene reads cohesive and magical for Dreamy Room Level 384.
Notes and Precautions
- Placement is the main puzzle in Dreamy Room Level 384: tiny pixel nudges change how objects overlap. Always toggle object layering (bring forward / send backward) and use fine-position nudges.
- Watch for occlusion: the ghost spirit rising from the cauldron must be layered above the cauldron and in front of the blue shelf to match Dreamy Room Level 384. If it disappears behind the shelf, bring its layer forward.
- Lighting and glow: those glowing props (window, mirror, stone arch, cauldron steam) should be given emissive values, or use a soft outer glow to mimic the reference in Dreamy Room Level 384. If your editor clamps brightness, compensate with a faint colored halo.
- Object scale: pumpkins and mushrooms are small foreground props; don’t scale them too large or they will overwhelm the trunk and table — matching scale is critical to replicate Dreamy Room Level 384.
- Save frequent iterations: because Dreamy Room Level 384 requires alignment, save versions labelled “placement pass 1/2/3” so you can revert if a nudge breaks another overlap.
Tips and Tricks from top player
- Work from the back forward: place the window and tree first, then platform, then large furniture, then small props. Top players of Dreamy Room Level 384 always anchor the back plane first to avoid re-layering.
- Use symmetry as a scaffold: align the trunk and mirror around the table’s centerline to make small item placement feel intuitive for Dreamy Room Level 384.
- Hotkeys and nudge keys are your friend: fine nudges of 1–2 pixels replicate the subtle overlaps seen in Dreamy Room Level 384. If the editor offers rotation by 1°, use it for angled items like the broom and the stacked books.
- Group temporary placeholders: if your editor supports grouping, group small props to move them together, then ungroup and micro-adjust once the large layout matches Dreamy Room Level 384.
- Check from multiple zoom levels: zoomed-in work helps with detail; zoom out often to confirm the entire composition reads like the completed Dreamy Room Level 384 screenshot.
Final scene description
The finished Dreamy Room Level 384 presents a cozy, spooky atelier where a luminous arched stained-glass window anchors the back-left, ivy spilling over its frame and a knife-bearing crow perched on top. A raised wooden platform holds a bubbling blue cauldron that emits a translucent ghost spiraling upward; beside it, stacks of books, a stirring spoon held by a small plush figure, potted greenery, and potion vials create a cluttered alchemist’s nook. Centered is a low wooden table scattered with a parchment, inkwell, hourglass, and tiny pots; behind it rests a closed green trunk beneath a shelf of candles and books. The back-right displays an ornate mirror framed with purple curtains and a small RIP gravestone, while a stone arch portal glows to the right-front with a blue spiral. The foreground is dotted with carved pumpkins and bluish mushrooms on a scalloped base, and the crooked purple tree looms behind the right wall, its twisted branches framing the entire scene. The game’s primary test in Dreamy Room Level 384 is precisely placing each object so the composition reads exactly like this final image.