Dreamy Room Level 330
Level 330 guide walkthrough, helping players solve puzzles and explore the wonderful world of Dreamy Room.

Important Notice Regarding Level Numbering
Due to frequent changes in Dreamy Room's level numbering and differences between platforms (Android/iOS) – for example, level 330 on Android might not be the same as level 330 on iOS – the text guide below may not always match the images and video above. Please prioritize the image and video guides. If you find that the guide content doesn't match your current level, please visit the All Level Walkthroughs page to find the correct guide based on level images. Thank you for your understanding.
Dreamy Room Level 330 Walkthroughs & Guide
Step 1. Place the looping path and flag posts around the island.
Begin Dreamy Room Level 330 by laying the pale-gray walkway that loops like a racetrack from the front edge to the far back and around again. Nudge the path slightly inward on the left to create a raised flower knoll, and let it bow outward on the right to open space for the slide area later. Insert slender poles with red triangular flags at regular intervals along the curb; include one near the front-left, one beside the photo arch area, a few along the back straightaway, and one near the right bend. Trim the island edges with dangling green ivy in the front-center. Add square pavement tiles at the front-left corner where the path touches the edge. This groundwork anchors Dreamy Room Level 330 and defines where your interactive items will sit.
Step 2. Place hedges, flowers, and the birds for atmosphere.
Next in Dreamy Room Level 330, fill the inside of the track with a neat line of low hedges that carry yellow blossoms along the back straightaway. Mirror this with a rounded hedge patch on the left-front knoll that’s packed with white-yellow flowers. Tuck small shrub clumps near the front edge under the arch area, and scatter tiny green tufts on the grass to avoid empty zones. For motion and charm, place two white doves high in the sky area—one upper-left and the other upper-right, both angled toward the central tower you’ll add later. This step sets the soft, garden-like mood of Dreamy Room Level 330 and prepares visual anchors that the eye can rest on when the busy play elements arrive.
Step 3. Place the large trees, central tower, steps, and slide.
Now install the big structures that define Dreamy Room Level 330. Plant the orange tree with fruit on the left-back corner just inside the loop, and place a broader-canopy green tree on the right-back, slightly behind the tower area. Build the castle-like play tower in the upper-middle-right, with stone steps leading up from the center of the island. Add the round balcony on top and attach the curving yellow slide that descends into a sandy play pit at the right-middle. Ring the sandy area with a rope barrier and connect a red “win” banner across the path just in front of the pit—its poles sit on the inner and outer curb. Fit small potted plants at the top of the steps. This solid backbone is crucial for the spatial rhythm in Dreamy Room Level 330.
Step 4. Place amenities on the left: awning, greenhouse roof, clock, vending machines, and bench.
Shift attention to the left-middle of Dreamy Room Level 330. Slide in the yellow-and-white striped awning above a curved glass greenhouse roof, nestled under the orange tree. To its immediate right, align two gray-blue vending machines side by side facing the path. Plant a round-faced street clock on a tall gray pole just to the left of the awning so its face looks toward the track curve. Add a wooden bench on the inner grass slightly right of the vending machines, oriented horizontally so walkers can rest facing the central steps. These utility pieces make the park believable and must be spaced so none spills into the walkway. Getting this cluster precise keeps Dreamy Room Level 330 from feeling crowded on the left.
Step 5. Place the front attractions: sunshine photo arch, control box, duck row, toys, and front shrubs.
At the front-center of Dreamy Room Level 330, position the tall sunrise photo arch with a cloud motif. It sits flush with the path edge, its base stepping onto the tiles you placed earlier. To the right of the arch, attach the small coin/controls box that a player can tap. On the front-left meadow near the tiles, line up five small blue duck statues like a parade, curving gently with the curb. Between the duck row and the arch, lay a tiny play patch with a striped beach ball and a fish toy half-buried. Reinforce the front border with a tufted shrub cluster below the arch and continue the ivy swag along the island edge. These details create an inviting entry zone for Dreamy Room Level 330.
Step 6. Place seating and garden on the right: bench, flowers, leaves, and the water table with papers.
Finish the right side of Dreamy Room Level 330 with a second wooden bench tucked behind the slide’s sandy pit, parallel to the back hedge. Plant a flower bed with yellow blossoms just ahead of this bench, softening the transition from sand to grass. Scatter a few star-shaped fallen leaves on the grass to the right of the slide’s landing area. On the front-right corner, set a service table: stack bottled water in a neat grid and place a small pile of newspapers or brochures beside it. Ensure the table faces the main path so racers can grab a drink after passing under the “win” banner. These finishing touches balance the composition and complete the amenities for Dreamy Room Level 330.
Step 7. Place every character in their exact spots to bring the park to life.
Characters are the heartbeat of Dreamy Room Level 330, and their positions finalize the scene. Put a cat inside the sunshine arch raising its arms, and a striped-sweater cat at the control box to the arch’s right. Seat a confident cat with a megaphone on the tower balcony. In the sandy pit, place two kittens wearing little ribbons chatting near the slide exit. On the middle steps leading up to the tower, add a tiny cat peeking from the side opening. Along the left path, position one cat below the clock, another blond-curled cat walking toward the bench, and at least two more cats hugging flagpoles on the front-left and mid-left boundaries. Place a small cat strolling near the vending machines. With these placements, Dreamy Room Level 330 feels bustling but coherent.
Notes and Precautions
- In Dreamy Room Level 330, alignment matters. Keep the loop clear: no bench, table, or machine should overlap the walking surface or the “win” gate.
- The tower and slide must sit slightly right of center; if you push them too far left, the awning, clock, and vending duo will collide visually.
- The duck statues must arc along the curb; a straight line looks wrong against the island’s curve.
- Characters should never block entrances: leave a small gap before the stairs and the photo arch.
- If something feels cramped, remember the game’s vibe is calm, careful placement, and storytelling through objects—take your time in Dreamy Room Level 330.
Tips and Tricks from top player
- Anchor big silhouettes first (trees, tower, arch). Pros always block out massing in Dreamy Room Level 330 before sprinkling props.
- Mirroring works: the left-side utility cluster balances the right-side play zone. When in doubt, compare left and right weights in Dreamy Room Level 330.
- Use flags as rulers; spacing them evenly along the path helps you judge where the benches and banner should land.
- Place the doves last if they keep snapping to unintended layers; they belong high and wide to frame the tower in Dreamy Room Level 330.
- If a character won’t feel readable, shift a nearby shrub instead of moving the character; storytelling takes priority in Dreamy Room Level 330.
Final Scene Description
When you finish Dreamy Room Level 330, the island glows like a tiny festival. A pale-gray track loops around tidy hedges, dotted with red flags and watched by two white doves. On the left, a striped awning shelters a greenhouse roof, flanked by twin vending machines and a friendly street clock, with a bench waiting nearby. Center-right, stone steps rise to a turret where a cat waves from a balcony, and a yellow slide curls into a sandy pit ringed by a rope fence and a triumphant red “win” banner. Up front, the sunshine photo arch shines, blue ducks parade along the curb, and a service table offers bottles and papers. Cats bustle everywhere—climbing poles, posing for pictures, chatting near the slide—turning Dreamy Room Level 330 into a joyful, completed park.